SHANGHAI, Aug. 10 /PRNewswire-Asia/ -- Giant Interactive Group Inc. (NYSE: GA) ("Giant" or "the Company"), one of China's leading online game developers and operators, announced today its unaudited financial results for the second fiscal quarter ended June 30, 2010.
Second Quarter 2010 Highlights:
-- Net revenue was RMB321.7 million (US$47.4 million), compared to
RMB304.4 million in the first quarter 2010 and RMB364.1 million in the
second quarter 2009.
-- Gross profit was RMB274.8 million (US$40.5 million), compared to
RMB259.3 million in the first quarter 2010 and RMB309.5 million in the
second quarter 2009. Gross profit margin for the second quarter 2010
was 85.4%.
-- Net income attributable to the Company's shareholders was
RMB186.0 million (US$27.4 million), compared to RMB185.2 million in
the first quarter 2010 and RMB231.9 million in the second quarter 2009.
The margin of net income attributable to the Company's shareholders for
the second quarter 2010 was 57.8%.
-- Basic and diluted earnings per American Depositary Share ("ADS") were
RMB0.82 (US$0.12) and RMB0.79 (US$0.12), respectively, compared to
basic and diluted earnings per ADS of RMB0.82 and RMB0.79, respectively,
for the first quarter 2010, and basic and diluted earnings per ADS of
RMB1.03 and RMB0.99, respectively, for the second quarter 2009. Each
ADS represents one ordinary share.
-- Non-GAAP net income attributable to the Company's shareholders
excluding non-cash share-based compensation was RMB193.1 million
(US$28.5 million), compared to RMB189.7 million in the first quarter
2010 and RMB239.8 million in the second quarter 2009. The margin of
non-GAAP net income attributable to the Company's shareholders
excluding non-cash share-based compensation was 60.0%.
-- Basic and diluted non-GAAP earnings excluding non-cash share-based
compensation per ADS were RMB0.85 (US$0.13) and RMB0.82 (US$0.12),
respectively, compared to basic and diluted non-GAAP earnings per ADS
of RMB0.84 and RMB0.81, respectively, for the first quarter 2010, and
basic and diluted non-GAAP earnings per ADS of RMB1.06 and RMB1.03,
respectively, for the second quarter 2009.
-- Active Paying Accounts ("APA") for online games was 1,435,000, an
increase of 4.5% from the first quarter 2010 and an increase of 19.2%
from the second quarter 2009.
-- Average Revenue Per User ("ARPU") for online games was RMB223.0, an
increase of 1.4% from the first quarter 2010 and a decrease of 25.7%
from the second quarter 2009.
-- Average Concurrent Users ("ACU") for online games was 670,000, an
increase of 13.9% from the first quarter 2010 and an increase of 48.0%
from the second quarter 2009.
-- Peak Concurrent Users ("PCU") for online games was 1,657,000, an
increase of 2.8% from the first quarter 2010 and an increase of 15.0%
from the second quarter 2009.
Mr. Yuzhu Shi, Giant's Chairman and Chief Executive Officer commented, "We are pleased to report consecutive quarters of sequential top-line growth, as players continue to respond positively to our ZT Online segmentation strategy and portfolio diversification initiative. Looking at our key operating metrics, we are encouraged by the ongoing expansion of our overall player base. The 19.2% year-over-year rise in APA demonstrates that we are successfully attracting a broader range of players across various spending habits and fostering a healthier, more sustainable revenue base.
"Much of our recent strategy centers on keeping players engaged by providing ongoing content and feature upgrades. New expansion packs and enhancements within our ZT Online series are successfully meeting the evolving preferences of online gamers in China, and adjustments made to our pipeline games based on user feedback will help increase the potential for success of future commercial launches. During the second quarter, we launched marketing campaigns to promote our new games King of Kings III and XT Online, which diversified our product portfolio and attracted different types of players, meeting our initial expectations.
"We have made sound progress in recent quarters and I believe we are well poised to continue on this trajectory going forward. We expect continued top-line growth in the third quarter 2010 as our current games gain further traction among their respective target audiences, with additional support from our pipeline games following their commercial launches in the coming quarters."
Second Quarter Fiscal 2010 Unaudited Financial Results
Net Revenue. Net revenue for the second quarter 2010 was RMB321.7 million (US$47.4 million), representing a 5.7% increase from RMB304.4 million in the first quarter 2010 and an 11.7% decrease from RMB364.1 million in the second quarter 2009.
Revenue from online games in the second quarter totaled RMB313.8 million (US$46.3 million), representing an increase of 6.4% from RMB294.8 million in the first quarter 2010 and a 13.1% decrease from RMB361.2 million in the second quarter 2009. Online game net revenue increased sequentially primarily due to the continuing recovery of ZT Online, as well as the contribution of recently launched games such as King of Kings III and XT Online. The year-over-year quarterly decrease was due to the cancellation of select in-game monetization features during the third quarter 2009.
ACU for online games in the second quarter 2010 was 670,000, representing a 13.9% sequential increase and a 48.0% increase over the second quarter 2009. PCU for online games in the second quarter 2010 was 1,657,000, representing a 2.8% sequential increase and a 15.0% increase over the second quarter 2009. ACU and PCU were up on a sequential basis due to the increase in user base for ZT Online and various new games. ARPU for online games in the second quarter 2010 increased 1.4% sequentially and decreased 25.7% year-over-year quarterly to RMB223.0. ARPU increased slightly on a sequential basis, but remained at lower than historic levels as Giant's new games target various audiences with a broader range of spending habits. APA for online games in the second quarter 2010 increased 4.5% sequentially and increased 19.2% from the second quarter 2009 to 1,435,000. The sequential and year-over-year increases in APA are attributable to the growth in users subscribing for paying accounts within the Company's flagship ZT Online and newly launched games.
Cost of Services. Cost of services was RMB46.9 million (US$6.9 million), representing an increase of 3.9% from the first quarter 2010 and a 14.0% decrease from the second quarter 2009. The sequential increase of cost of services was mainly due to the amortization of the intangible asset of King of Kings III upon its open beta launch in the second quarter 2010.
Gross Profit and Gross Margin. Gross profit for the second quarter 2010 was RMB274.8 million (US$40.5 million), representing a 6.0% sequential increase and an 11.2% year-over-year quarterly decrease. Gross margin for the second quarter 2010 was 85.4%, essentially flat compared to 85.2% in the first quarter 2010 and 85.0% in the second quarter 2009.
Operating Expenses. Total operating expenses for the second quarter 2010 were RMB94.2 million (US$13.9 million), representing an increase of 16.6% from RMB80.8 million in the first quarter 2010 and a rise of 25.5% from RMB75.1 million in the second quarter 2009. The sequential increase in operating expenses is mainly attributable to the increase in marketing activities for the promotion of new games.
Research and product development ("R&D") expenses for the second quarter 2010 decreased 1.8% sequentially to RMB33.1 million (US$4.9 million) from RMB33.7 million in the first quarter 2010 and increased 14.2% year-over-year quarterly from RMB29.0 million in the second quarter 2009. The R&D expenses remain stable sequentially while the year-over-year increase was mainly due to the recruitment of additional R&D talents for the development of new game projects.
Sales and marketing ("S&M") expenses were RMB45.4 million (US$6.7 million) in the second quarter 2010, up 53.3% sequentially from RMB29.6 million as the Company launched marketing campaigns for King of Kings III and XT Online during the second quarter 2010. S&M expenses were up 87.9% year-over-year from RMB24.2 million as Giant had limited its market activities last year.
General and administrative expenses ("G&A") for the second quarter 2010 were RMB25.7 million (US$3.8 million), up 1.0% from RMB25.5 million in the first quarter 2010, and down 19.5% from RMB31.9 million in the second quarter 2009. The sequential increase was mainly caused by a one-time consulting fee related to human resources purposes and additional compensation expenses recognized for the new grant of restricted shares. The year-over-year quarterly decrease in G&A expenses was mainly attributable to management's strict control over expenses.
Financial Incentive. The financial incentive, which mainly relates to sales tax received from the municipal government, was RMB10.0 million (US$1.5 million) in the second quarter 2010, a sequential increase of approximately RMB2.0 million (US$0.3 million). These proceeds mainly relate to the sales tax accounted for in the Company's cost of services and is treated as a deduction in operating expenses.
Interest Income. Interest income for the second quarter 2010 was RMB30.5 million (US$4.5 million), compared to RMB31.2 million in the first quarter 2010 and RMB23.0 million in the second quarter 2009.
Income Tax. Income tax expense for the second quarter 2010 was RMB20.0 million (US$3.0 million), compared to income tax expense of RMB21.6 million in the first quarter 2010 and income tax expense of RMB25.9 million in the second quarter 2009.
Net Income Attributable to the Company's Shareholders. Net income attributable to the Company's shareholders for the second quarter 2010 was RMB186.0 million (US$27.4 million), an increase of 0.4% from RMB185.2 million in the first quarter 2010 and a year-over-year decrease of 19.8% from RMB231.9 million. Net income attributable to the Company's shareholders increased sequentially as a result of the increase in online game revenue. The margin of net income attributable to the Company's shareholders was 57.8% for the second quarter 2010, compared to 60.9% in the first quarter 2010 and 63.7% in the first quarter 2009.
Cash, Cash Equivalents, Short-Term Investments and Held-To-Maturity Investments. As of June 30, 2010, Giant's cash, cash equivalents, short-term investments and held-to-maturity securities totaled RMB5,496.9 million (US$810.6 million), compared to RMB5,540.1 million as of March 31, 2010. The sequential decrease was due to the cash payout of approximately US$40.9 million in dividend payments to shareholders during the second quarter 2010, which offset the increase in cash generated by the Company's operating business during the same quarter.
Share Repurchase Program. In August 2009, Giant implemented a share repurchase plan, authorizing the Company to repurchase up to US$150.0 million of its ADSs. To date, the Company did not repurchase any shares under the plan, which would expire on August 30, 2010. In August, 2010, the Board of Directors decided to extend the term of the plan for one additional year, unless further extended or shortened by the Board of Directors, as under the board resolution and as defined by SEC regulations.
Business Highlights and Outlook
ZT Online Series -- The Company released new features for the original ZT Online, which attracted former players back to the game. These features include an intense PK competition mode for players of similar levels, elaborate armors, and other enhancements and innovative gameplay. An embedded interactive voice system was added to ZT Online Classic Edition to permit instant voice communication between players within the game. On July 31, 2010, Giant launched ZT Online Green Edition's first expansion pack, which features new ways to capture and raise pets and animals for transportation and battle, as well as user-generated skills-enhancing systems.
Giant Online -- During the second quarter 2010, Giant Online celebrated its two-year anniversary with the release of various holiday promotions. The next expansion pack is expected to be released at the end of August 2010 and revolves around battles in space. Giant Online will be licensed to Taiwan and is currently under localization and tailoring to that market. It is expected to be released toward the end of September 2010.
King of Kings III -- Since the launch of the open beta testing in April 2010, King of Kings III has generated substantial interest with a growing base of loyal players. At the end of July 2010, the Company launched the first expansion pack for King of Kings III, which includes new maps for Dragon Island, raising baby dragons, dragon ball collecting, flying abilities during battles in sky, and a marriage system.
ZT Online 2 -- The upcoming sequel to the Company's flagship game features brand new 2D graphics with vivid background and artwork, enriched gameplay, embedded casual farming experiences, magical pet raising system, and a more balanced in-game economy. During the second quarter 2010, the Company conducted a second small-scale engineering testing with over 2,000 participants, and is currently enhancing the game based on feedback from gamers. ZT Online 2 is expected to begin limited closed beta testing during the fourth quarter 2010.
XT Online -- The Company launched closed beta testing for XT Online in May 2010 and is expecting to release a revised version of the game in August 2010 featuring new instance dungeons, playing modes, and other updates based on feedback from gamers. Currently, the Company plans to begin open beta testing around the fourth quarter 2010.
Dragon Soul -- Dragon Soul is a 3D ancient Chinese PK MMORPG developed by the Company's internal R&D team based in Chengdu, Sichuan. During the second quarter 2010, the Company made additional enhancements to the game based on feedback collected during the limited close beta testing phase in the first quarter 2010. Additional features include customizable farms for players to find respite from its intensified PK mode. Dragon Soul is expected to begin close beta testing during the third quarter 2010.
The Golden Land -- An updated version of Golden Land, which features an improved Player versus Environment "PvE" system, was released in April 2010 and has been well received by players. During the second quarter 2010, the Company started to jointly operate Golden Land with various domestic internet portals, bringing additional traffic to the game. Golden Land has been exported to Taiwan and has quickly become one of the top webgames in Taiwan. The Company recently signed license agreements to export the game to Brazil, Turkey and Japan.
Elsword -- Elsword is a 3D side-scrolling, advanced casual game developed by KOG of South Korea Co., Ltd. ("KOG"). The game has proven popular in South Korea, Japan, and Taiwan, and the Company signed an exclusive agreement with KOG to operate Elsword in mainland China. The game is currently under further localization and expected to begin engineering testing in the fourth quarter 2010.
Allods Online -- Allods Online is a 3D free-to-play MMORPG developed by Astrum Nival, LLC ("Astrum Nival"), a studio owned by Mail.Ru Inc. ("Mail.Ru"). The Company began localizing and tailoring the game to Chinese gamers' preferences in the second quarter 2010, and expects to begin limited engineering testing towards the end of 2010.
Third Quarter 2010 Guidance -- For the third quarter 2010, the Company expects the ZT Online series of games and other games in our product portfolio to carry on the positive momentum experienced thus far in 2010. As a result, the Company expects continued top-line growth in the third quarter 2010.
Conference Call
Giant's senior management will host a conference call on August 9, 2010 at 9:00 pm (US Eastern Time) / 6:00 pm (US Pacific Time), which is August 10, 2010 at 9:00 am (Beijing Time) to discuss its 2010 second quarter financial results and recent business activity. The conference call may be accessed by calling +1 866 356 3093 (for callers in the US), +86 10 800 130 0399 (for Telecom callers in Southern China), +86 10 800 852 1490 (for Netcom callers in Southern China), +86 10 800 152 1490 (for Telecom callers in Northern China) or +1 617 597 5381 (for callers outside of the US and China) and entering passcode 42213654. Please dial in approximately 10 minutes before the scheduled time of the call.
A recording of the conference call will be available starting 12:00 am (US Eastern Time) on August 10, 2010, by calling +1 888 286 8010 (for callers in the US) or +1 617 801 6888 (for callers outside the US) and entering passcode 56233363.
A live webcast of the conference call and replay will be available on the investor relations page of Giant Interactive Group's website at http://www.ga-me.com/earningsannouncements.php .
Currency Convenience Translation
This release contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB6.7815, which was the noon buying rate as of June 30, 2010 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. The Company makes no representation that the Renminbi or US dollar amounts referred to in this release could have been, or could be, converted into US dollars at such rate or at all.
Use of Non-GAAP Financial Measures
Giant has reported net income attributable to the Company's shareholders for the period indicated below on a non-GAAP basis excluding non-cash share-based compensation. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant and when planning and forecasting future periods. Giant computes its non-GAAP financial measures using the same consistent method from quarter to quarter.
Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.
The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:
Three months ended
June 30, March 31, June 30, June 30,
2009 2010 2010 2010
(RMB) (RMB) (RMB) (US$)
GAAP net income
attributable to
the Company's
shareholders: 231,900,507 185,249,203 186,022,043 27,430,811
Share-based
compensation 7,896,476 4,437,390 7,054,023 1,040,186
Non-GAAP net
income
attributable to
the Company's
shareholders: 239,796,983 189,686,593 193,076,066 28,470,997
Non-GAAP earnings
per share:
Basic 1.06 0.84 0.85 0.13
Diluted 1.03 0.81 0.82 0.12
Weighted average
ordinary shares:
Basic 225,962,544 226,905,943 227,233,796 227,233,796
Diluted 233,923,536 234,423,481 234,089,527 234,089,527
Statement Regarding Unaudited Financial Information
The unaudited financial information set forth above is preliminary and subject to adjustments. Adjustments to the financial statements may be identified when audit work is performed for the year-end audit, which could result in significant differences from this preliminary unaudited financial information.
About Giant Interactive Group Inc.
Giant Interactive Group Inc. (NYSE: GA) is a leading online game developer and operator in China in terms of market share according to iResearch Consulting Group, an independent Chinese research center, and focuses on massively multiplayer online role playing games. Currently, Giant operates multiple games, including ZT Online, ZT Online Green Edition, Giant Online, King of Kings III, The Golden Land, XT Online, and My Sweetie. Giant has several additional online games that it intends to launch, including ZT Online 2, Dragon Soul, Allods Online, and Elsword. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games, which as of June 30, 2010 consisted of over 130 distributors, and reached over 96,000 retail outlets, including internet cafes, software stores, supermarkets, bookstores, newspaper stands, and convenience stores located throughout China. For more information, please visit Giant Interactive Group on the web at http://www.ga-me.com .
Safe Harbor Statement
Statements in this release contain "forward-looking" statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements and among others, include our business outlook for the third quarter of 2010, the ability of ZT Online series to attract players and extend its life cycle with the enhancement introduced in the second quarter 2010, our expectations on the performances of our newly launched games, our ability to successfully commercially launch our new games, our continued efforts to successfully operate and adjust features of our existing games, including introduction of expansion packs, and our ability to continue to grow our business and build long-term shareholder value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include failure by ZT Online gamers to resume in-game spending or continue in-game spending at historical levels, our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our online games, our ability to adjust and enhance our online games to users' preferences to generate revenues, our dependence on one online game, which currently accounts for the majority of our historical net revenues, our ability to respond to competition, our ability to adjust to the current global economic crisis, our need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business model, our uncertainties with respect to the PRC legal and regulatory environments and volatility in the markets we operate in. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in our annual report on Form 20F for the fiscal year 2009, as filed with the Securities and Exchange Commission on June 7, 2010, and are available on the Securities and Exchange Commission's website at http://www.sec.gov . For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and prospects, see "Risk Factors" beginning on page 8 of our annual report for fiscal year 2009. Our actual results of operations for the second quarter 2010 are not necessarily indicative of our operating results for any future periods. Any projections in this release are based on limited information currently available to us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release.
For further information, please contact:
Investor Contact (Shanghai):
Rich Chiang, IR Manager
Giant Interactive Group, Inc.
Tel: +86-21-6451-1258
Email: ir@ztgame.com
Investor Relations (US):
Mahmoud Siddig, Director
Taylor Rafferty
Tel: +1-212-889-4350
Email: giantinteractive@taylor-rafferty.com
Investor Relations (HK):
Ruby Yim, Managing Director
Taylor Rafferty
Tel: +852-3196-3712
Email: giantinteractive@taylor-rafferty.com
Media Contact (US):
Jason Marshall
Taylor Rafferty
Tel: +1-212-889-4350
Email: giantinteractive@taylor-rafferty.com
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED BALANCE SHEETS
Unaudited Unaudited Unaudited Unaudited
June 30, March 31, June 30, June 30,
2009 2010 2010 2010
ASSETS (RMB) (RMB) (RMB) (US$)
Current
assets:
Cash and
cash
equivalents 2,256,439,481 1,258,511,595 2,673,694,945 394,263,061
Prepayments
and other
current
assets 50,845,363 135,318,573 103,485,163 15,259,922
Accounts
receivable 1,257,511 8,503,479 16,275,111 2,399,928
Due from a
related
party -- 3,592 3,572 527
Inventories 832,660 531,462 353,439 52,118
Deferred tax
assets 70,227,540 72,690,876 76,447,887 11,273,005
Short-term
investments 2,777,975,000 3,781,575,000 2,323,180,000 342,576,126
Available-
for-sale
securities 35,978,013 -- -- --
Total
current
assets 5,193,555,568 5,257,134,577 5,193,440,117 765,824,687
Non-current
assets:
Property and
equipment,
net 200,573,072 162,035,634 149,935,585 22,109,502
Intangible
assets, net 110,406,132 120,244,401 116,565,240 17,188,710
Due from R&D
entity
partners -- 11,880,000 13,185,600 1,944,349
Goodwill 6,224,587 6,224,587 6,224,587 917,878
Investment
in an
equity
investee -- 2,915,756 2,787,260 411,009
Available-
for-sale
securities 444,341,125 441,717,532 427,248,585 63,002,077
Held-to-
maturity
securities -- 500,000,000 500,000,000 73,730,001
Deferred tax
assets 7,942,688 11,440,026 11,686,618 1,723,309
Other assets 85,100,135 84,225,245 102,711,524 15,145,841
Total non-
current
assets 854,587,739 1,340,683,181 1,330,344,999 196,172,676
Total assets 6,048,143,307 6,597,817,758 6,523,785,116 961,997,363
LIABILITIES
AND
SHAREHOLDERS'
EQUITY
Current
liabilities:
Payables and
accrued
expenses 112,112,791 82,969,129 103,541,179 15,268,183
Advances
from
distributors 63,696,908 65,535,828 53,588,141 7,902,107
Deferred
revenue 345,580,565 337,988,705 352,121,774 51,923,877
Unrecognized
tax benefit 8,761,075 10,910,241 11,838,570 1,745,716
Dividend
payable -- -- -- --
Tax payable 3,089,732 1,929,077 9,795,947 1,444,510
Deferred tax
liabilities 300,367 763,138 1,401,752 206,702
Total
current
liabilities 533,541,438 500,096,118 532,287,363 78,491,095
Non-current
liabilities:
Deferred tax
liabilities -- 362,334 303,722 44,787
Total
non-current
liabilities -- 362,334 303,722 44,787
Total
liabilities 533,541,438 500,458,452 532,591,085 78,535,882
Shareholders'
equity
Ordinary
shares 417 417 417 61
(par value
US$0.0000002
per share;
500,000,000
shares
authorized
as at June 30,
2009, March 31,
2010 and June
30, 2010
respectively;
263,110,626
shares issued
and
226,441,541
shares
outstanding
at June 30,
2009,
263,110,626
shares issued
and
227,071,403
shares
outstanding
at March 31,
2010,
263,110,626
shares issued
and
227,348,625
shares
outstanding
at June 30,
2010)
Additional
paid-in
capital 6,016,036,431 6,044,070,848 6,054,941,806 892,861,728
Statutory
reserves 43,890,273 43,890,273 43,890,273 6,472,060
Accumulated
other
comprehensive
loss (182,407,839) (222,632,263) (247,350,587) (36,474,318)
Retained
earnings 1,811,144,784 2,391,915,665 2,298,814,714 338,983,221
Treasury
stock (2,176,792,033) (2,176,792,033) (2,176,792,033) (320,989,756)
Total
shareholders'
equity 5,511,872,033 6,080,452,907 5,973,504,590 880,852,996
Non
controlling
interest 2,729,836 16,906,399 17,689,441 2,608,485
Total equity 5,514,601,869 6,097,359,306 5,991,194,031 883,461,481
Total
liabilities
and equity 6,048,143,307 6,597,817,758 6,523,785,116 961,997,363
Giant Interactive Group, Inc.
CONSOLIDATED statements of operations AND COMPREHENSIVE INCOME
Three months ended
30-Jun 31-Mar 30-Jun 30-Jun
2009 2010 2010 2010
(RMB) (RMB) (RMB) (US$)
Unaudited Unaudited Unaudited Unaudited
Net revenue:
Online game 361,187,903 294,785,770 313,794,352 46,272,116
Licensing revenue 2,886,593 9,454,605 7,551,922 1,113,606
Other revenue, net 15,108 169,342 306,533 45,201
Total net revenue 364,089,604 304,409,717 321,652,807 47,430,923
Cost of services (54,542,858) (45,140,545) (46,886,113) (6,913,826)
Gross profit 309,546,746 259,269,172 274,766,694 40,517,097
Operating (expenses)
income:
Research and product
development expenses (29,000,215) (33,732,484) (33,125,895) (4,884,745)
Sales and marketing
expenses (24,154,678) (29,606,702) (45,393,654) (6,693,748)
General and
administrative
expenses (31,943,066) (25,476,209) (25,729,485) (3,794,070)
Government financial
incentives 10,000,000 8,000,000 10,000,000 1,474,600
Total operating
expenses (75,097,959) (80,815,395) (94,249,034) (13,897,963)
Income from operations 234,448,787 178,453,777 180,517,660 26,619,134
Interest income 22,960,827 31,247,683 30,454,426 4,490,810
Other income
(expense), net 343,347 (3,504,035) (6,227,159) (918,257)
Income before income
tax expenses, and
share of loss of an
equity investee 257,752,961 206,197,425 204,744,927 30,191,687
Income tax expense (25,880,718) (21,632,185) (20,041,347) (2,955,297)
Share of loss of an
equity investee -- (84,244) (128,496) (18,948)
Net income 231,872,243 184,480,996 184,575,084 27,217,442
Net loss attributable
to non controlling
interest 28,264 768,207 1,446,959 213,369
Net income
attributable to the
Company's
shareholders 231,900,507 185,249,203 186,022,043 27,430,811
Other comprehensive
loss, net of tax
Foreign currency
translation (1,593,290) (738,249) (12,480,121) (1,840,319)
Unrealized holding
loss (14,808,606) (9,123,885) (12,238,203) (1,804,645)
Total other
comprehensive loss,
net of tax (16,401,896) (9,862,134) (24,718,324) (3,644,964)
Comprehensive income 215,498,611 175,387,069 161,303,719 23,785,847
Earnings per share:
Basic 1.03 0.82 0.82 0.12
Diluted 0.99 0.79 0.79 0.12
Weighted average
ordinary shares:
Basic 225,962,544 226,905,943 227,233,796 227,233,796
Diluted 233,923,536 234,423,481 234,089,527 234,089,527
Source: Giant Interactive Group Inc.