SHANGHAI, May 26 /PRNewswire-Asia-FirstCall/ -- Giant Interactive Group Inc. (NYSE: GA) ("Giant" or "the Company"), one of China's leading online game developers and operators, announced today its unaudited financial results for the first quarter ended March 31, 2009.
First Quarter 2009 Highlights:
-- Net revenue increased 5.8% quarter-over-quarter to RMB373.5 million
(US$54.7 million).
-- Gross profit increased 5.9% quarter-over-quarter to RMB313.9 million
(US$45.9 million). Gross profit margin for the first quarter 2009 was
84.0%.
-- Net income decreased 20.1% quarter-over-quarter to RMB231.9 million
(US$33.9 million). Net income margin for the first quarter 2009 was
62.1%.
-- Basic and diluted net income per American Depositary Share ("ADS") were
RMB1.03 (US$0.15) and RMB0.99 (US$0.15), respectively, compared to
basic and diluted net income per ADS of RMB1.38 and RMB1.33,
respectively, for the first quarter 2008, and basic and diluted net
income per ADS of RMB1.26 and RMB1.23, respectively, for the fourth
quarter 2008. Each ADS represents one ordinary share.
-- Non-GAAP net income excluding non-cash share-based compensation
decreased 19.5% quarter-over-quarter to RMB240.2 million (US$35.2
million). Non-GAAP net income margin excluding non-cash share-based
compensation was 64.3%.
-- Basic and diluted non-GAAP net income excluding non-cash share-based
compensation per ADS were RMB1.06 (US$0.16) and RMB1.03 (US$0.15),
respectively, compared to basic and diluted non-GAAP net income per ADS
of RMB1.43 and RMB1.38, respectively, for the first quarter 2008, and
basic and diluted non-GAAP net income per ADS of RMB1.29 and RMB1.26,
respectively, for the fourth quarter 2008.
-- Active Paying Accounts ("APA") for online games(1) in the first quarter
2009 reached 1,236,000, a decrease of 4.2% from the fourth quarter 2008
and a decrease of 14.5% from the first quarter 2008.
-- Average Revenue Per User ("ARPU") for online games(1) was RMB299.7, an
increase of 9.9% from the fourth quarter 2008 and a decrease of 7.8%
from the first quarter 2008.
-- Average Concurrent Users ("ACU") for online games(1) was 531,000, a
decrease of 4.4% from the fourth quarter 2008 and a decrease of 2.8%
over the first quarter 2008.
-- Peak Concurrent Users ("PCU") for online games(1) was 1,572,000, an
increase of 4.4% from the fourth quarter 2008 and a decrease of 4.5%
from the first quarter 2008.
Commenting on the first quarter 2009 results, Mr. Yuzhu Shi, Giant's Chairman and Chief Executive Officer, said, "Despite economic headwinds, we began 2009 on sound footing, with our results in-line with guidance. On a sequential basis, both revenue and gross profit showed improvement as gamers continued to adapt to the monetization structure and the enhanced features of our flagship game ZT Online. I believe the changes we have implemented provide us with a more balanced revenue model to extend the lifecycle of ZT Online. So far in the first two quarters of 2009, we focused most of our efforts on product development, rather than on sales and marketing campaigns. As a result, we plan to launch the largest expansion pack to date for ZT Online in July 2009."
"As compelling game design is the cornerstone of our strategy, our pipeline remains strong with a total of seven games currently under development. Of these pipeline games, the limited closed beta testing of King of Kings III during the first quarter serves as an important execution milestone towards expanding our game portfolio. In addition, we are excited about the launch of ZT Online II scheduled for the second half of 2009. Our R&D team has been working hard to make this sequel to our original flagship game appeal to a wider audience of gamers. Moreover, our R&D staff continues to improve and upgrade Giant Online, and the official version is currently under engineering testing."
"Finally, in an effort to promote a sense of entrepreneurship and creativity within some of our project teams, we recently reorganized them according to their respective projects and tasks, in order to realign their incentives directly with the success of these projects. So far, our R&D personnel have enthusiastically welcomed the reorganization and each team has felt a renewed level of productivity."
First Quarter 2009 Unaudited Financial Results
Net Revenue. Net revenue for the first quarter 2009 was RMB373.5 million (US$54.7 million), representing a 5.8% increase from RMB353.1 million in the fourth quarter 2008 and a 20.8% decrease from RMB471.6 million in the first quarter 2008.
Revenue from online games totaled RMB370.5 million (US$54.2 million), representing an increase of 5.3% from RMB351.9 million in the fourth quarter 2008 and a 21.2% decrease from RMB470.2 million in the first quarter 2008. Online game net revenue increased sequentially as gamers continued to adapt to the revised monetization structure in ZT Online implemented in the third quarter 2008, but remained down year-over-year.
ACU for online games(1) in the first quarter 2009 was 531,000, representing a 4.4% sequential decrease and a 2.8% decrease over the first quarter 2008. PCU for online games(1) in the first quarter 2009 was 1,572,000, representing a 4.4% sequential increase and a 4.5% decrease over the first quarter 2008. ACU and PCU remained relatively stable, demonstrating the resilience of Giant's games against economic headwinds and following the monetization structure adjustments made to ZT Online. ARPU for online games(1) in the first quarter 2009 increased 9.9% sequentially and decreased 7.8% year-over-year to RMB299.7. APA for online games(1) in the first quarter 2009 decreased 4.2% sequentially and 14.5% year-over-year to 1,236,000. On a sequential basis, the increase in ARPU is due to revenue increasing at a higher rate than APA, which remained relatively stable following the strong increase in the preceding quarter.
Cost of Services. Cost of services was RMB59.6 million (US$8.7 million), representing an increase of 5.3% from the fourth quarter 2008 and a 17.4% increase over the same period in 2008. The sequential rise in cost of services consists primarily of a RMB1.9 million increase in business tax, which is due to the increase in revenue. The year-over-year increase is mainly due to the expansion of IDC expenses and the higher depreciation costs on the increased number of servers and equipment as the result of business expansion.
Gross Profit and Gross Margin. Gross profit for the first quarter 2009 was RMB313.9 million (US$45.9 million), representing a 5.9% sequential increase and a 25.4% decrease year-over-year. Gross margin for the first quarter 2009 was 84.0%, which was flat sequentially, but down from 89.2% in the first quarter 2008.
Operating Expenses. Total operating expenses for the first quarter 2009 were RMB81.9 million (US$12.0 million), representing a decrease of 1.2% from RMB82.9 million in the fourth quarter 2008 and a decline of 17.9% from RMB99.8 million in the first quarter 2008. The decreases in operating expenses are mainly attributable to tightened cost controls across our sales and marketing expenses and general and administrative expenses.
Research and product development expenses for the first quarter 2009 increased 28.2% sequentially to RMB32.3 million (US$4.7 million) from RMB25.2 million, and increased 172.9% year-over-year from RMB11.8 million. R&D expenses increased sequentially mainly due to higher payroll as the result of hiring more developers for the R&D department. The year-over-year increase is the result of the expansion of Giant's R&D department in order to facilitate the development of new games and enhancement of existing games.
Sales and marketing expenses were RMB30.2 million (US$4.4 million) in the first quarter 2009, down 33.4% sequentially from RMB45.4 million and down 53.4% year-over-year from RMB64.9 million. The sequential and year-over-year decreases occurred as the Company tightened cost controls over its sales and marketing liaison personnel and reduced its marketing campaigns.
General and administrative expenses for the first quarter 2009 were RMB29.4 million (US$4.3 million), down 29.7% sequentially from RMB41.8 million, and up 4.6% from RMB28.1 million in the first quarter 2008. On a sequential basis, G&A expenses in the first quarter 2009 were impacted by a one-time bad debt provision charge during the fourth quarter 2008, in the amount of RMB6.5 million, from Lager Network Technology Co., Ltd. Decreases in professional fees and option expenses also contributed to the sequential decrease in G&A expenses. The year-over-year increase in general and administrative expenses was mainly attributable to the Company expanding its business operations.
Financial Incentive. The financial incentive received in the first quarter 2009, which represents a sales tax refund from the municipal government, was RMB10.0 million (US$1.5 million). This refund relates to the sales tax and is treated as a deduction in operating expenses.
Interest Income. Interest income for the first quarter 2009 was RMB26.1 million (US$3.8 million), compared to RMB41.3 million in the fourth quarter 2008 and RMB53.8 million in the first quarter 2008. The sequential and year-over-year decreases are attributable to a change in the Company's cash position from the 51.com investment and the share repurchase program, as well as a decline in the market interest rate.
Income Tax. Income tax expense for the first quarter 2009 was RMB25.9 million (US$3.8 million), as compared to an income tax benefit for the fourth quarter 2008 of RMB34.9 million, which was mainly due to the reversal of over-accrued tax expenses under a non-preferential tax rate.
Net Income. Net income for the first quarter 2009 was RMB231.9 million (US$33.9 million), a sequential decrease of 20.1% from RMB290.3 million and a year-over-year decrease of 31.5% from RMB338.7 million. The sequential decrease is attributable to a tax expense of RMB25.9 million in the first quarter 2009, compared to a tax benefit of RMB34.9 million in the fourth quarter 2008. Net income declined year-over-year due to the disruptions caused by the adjustments to ZT Online's monetization structure during the third quarter 2008. Net income margin was 62.1% for the first quarter 2009, compared to 82.2% in the fourth quarter 2008 and 71.8% in the first quarter 2008.
Cash, Cash Equivalents and Short-Term Investments. As of March 31, 2009, Giant's cash, cash equivalents and short-term investments totaled RMB5,211.1 million (US$762.6 million), compared to RMB5,068.1 million as of December 31, 2008. The increase in cash balance is primarily a result of operating cash inflow, although the Company partly used its cash to fund its share repurchase program during the first quarter 2009.
Share Repurchase Program. In August 2008, Giant implemented a share repurchase plan, authorizing the Company to repurchase up to US$150.0 million of its ADSs. As of March 31, 2009, Giant had repurchased an aggregate of 16,517,985 ADSs on the open market, for a total consideration of US$106.9 million under this plan. The Company may continue repurchasing its shares during the authorized time frame, as under the board resolution and as defined by SEC regulations.
Cash Dividend. The Board of Directors declared a cash dividend of US$0.18 per share on its outstanding shares to shareholders of record on March 27, 2009. The declared dividend was fully paid on April 14, 2009, for a total consideration of US$40.6 million.
Business Highlights and Outlook
ZT Online-Giant has continued to introduce many in-game features and activities to further enhance ZT Online's interactivity, including the first "2vs2" or "tag-team" PK tournament. The Company also held its third online beauty contest to capture gamers' attention in early March. In July 2009, Giant plans to launch the largest expansion pack to date for ZT Online, which will include parenthood simulation and team invasion functions, along with dozens of other new gameplays. ZT Online Classic Edition is maintaining steady growth in terms of user base throughout the first quarter 2009. ZT Online continues to gain momentum in Vietnam.
Giant Online-In the first quarter of 2009, the Company focused on increasing the upgrade levels and enhancing the interactivity within its second internally developed game, Giant Online. To encourage increased interactivity among users, Giant unlocked the inter-shard play function, which now allows gamers to concurrently play with players from various shards. The official version of Giant Online is currently under engineering testing.
King of Kings III-King of Kings III is a 3D free-to-play medieval magical MMORPG. During the first quarter 2009, Giant began limited closed beta testing of the game. The current testing phase is mainly focused on the questing system, skills system and weapons systems. In the second quarter 2009, the Company will focus on the feedback of the first quarter 2009's test results and will optimize various features, stability and compatibility.
ZT Online II-The newly self-developed sequel to Giant's flagship game features enriched gameplay and innovative game design ideas. More attractive 2D graphics, new roles, different types of quests and a revised economic system bring a new freshness to the series. Aside from the traditional PvE and PvP gameplay in MMORPGs, non-combat interaction is also stressed. The majority of ZT Online II's basic game design is now complete and the game is slated to undergo engineer testing beginning in the third quarter 2009.
Empire of Sports-Empire of Sports is a 3D MMORPG game featuring a wide range of sporting events. During the first quarter 2009, Giant's developers continued their cooperation with the game's European developers to localize various game features and systems for the Chinese market.
Win@Giant Program-Giant's online game incubation program, Win@Giant, recently delivered its first project. My Sweetie is a 2.5D free-to-play casual MMORPG, that allows players to create virtual characters, raise virtual pets on their PC desktops and go online to interact with other virtual pet-owners. My Sweetie entered into closed beta testing in the second quarter 2009.
Second Quarter 2009 Guidance-In anticipation of the July 2009 release of the largest expansion pack to date for ZT Online, Giant has significantly deemphasized sales and marketing activities in the near term. Based on the current estimates, Giant expects to generate total net revenue for the second quarter 2009 in the range of RMB343 million to RMB373 million.
Conference Call
Giant's senior management will host a conference call on Tuesday, May 26, 2009 at 8:00 am (US Eastern Daylight Time) / 5:00 am (US Pacific Daylight Time) / 8:00 pm (Beijing Time) to discuss its first quarter 2009 financial results and recent business activity. The conference call may be accessed by calling +1 (800) 573-4842 (for callers in the US), +86 10 800 130 0399 (for callers in Southern China), +86 10 800 152 1490 (for callers in Northern China) or +1 (617) 224-4327 (for callers outside of the US and China) and entering pass code 84974436.
A live webcast of the conference call and replay will be available on the investor relations page of Giant Interactive Group's website at
http://www.ga-me.com/earningsannouncements.php .
Currency Convenience Translation
This release contains translations of certain Renminbi (RMB) amounts into US dollars (US$) at the rate of US$1.00 to RMB6.8329, which was the noon buying rate as of March 31, 2009 in the City of New York for cable transfers in Renminbi per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. The Company makes no representation that the Renminbi or US dollar amounts referred to in this release could have been, or could be, converted into US dollars at such rate or at all.
Use of Non-GAAP Financial Measures
Giant has reported net income for the period indicated below on a non-GAAP basis excluding non-cash share-based compensation. Giant believes that both management and investors benefit from referring to these non-GAAP financial measures in assessing the performance of Giant and when planning and forecasting future periods. Giant computes its non-GAAP financial measures using the same consistent method from quarter to quarter.
Readers are cautioned not to view non-GAAP results on a stand-alone basis or as a substitute for results under GAAP, or as being comparable to results reported or forecasted by other companies, and should refer to the reconciliation of GAAP results with non-GAAP results in the attached financial information.
The table below sets forth the reconciliation of GAAP measures to non-GAAP measures for the indicated periods:
Giant Interactive Group, Inc.
Reconciliation of GAAP to Non-GAAP (Unaudited)
Three months ended
March 31, December 31, March 31, March 31,
2008 2008 2009 2009
(RMB) (RMB) (RMB) (US$)
GAAP net income: 338,652,208 290,260,391 231,891,563 33,937,503
Share-based
compensation 12,164,018 8,009,045 8,328,351 1,218,860
Non-GAAP net income: 350,816,226 298,269,436 240,219,914 35,156,363
Non-GAAP earnings per
share:
Basic 1.43 1.29 1.06 0.16
Diluted 1.38 1.26 1.03 0.15
Weighted average
ordinary shares:
Basic 244,556,746 230,589,753 225,953,673 225,953,673
Diluted 253,845,788 236,878,192 233,704,160 233,704,160
Statement Regarding Unaudited Financial Information
The unaudited financial information set forth above is preliminary and subject to adjustments. Adjustments to the financial statements may be identified when audit work is performed for the year-end audit, which could result in significant differences from this preliminary unaudited financial information.
About Giant Interactive Group Inc.
Giant Interactive Group Inc. (NYSE: GA) is one of China's leading online game developers and operators in terms of revenues, focusing on massively multiplayer online role playing games. Giant's first game, ZT Online, was voted the most popular online game in China in 2006 according to the International Data Corporation. The Company's second game, Giant Online, entered into open beta testing on March 28, 2008. Giant has four additional online games that it intends to launch, including King of Kings III, Empire of Sports, ZT Online II and My Sweetie. Giant has built a nationwide distribution network to sell the prepaid game cards and game points required to play its games, which as of March 31, 2009 consisted of over 280 distributors, and reached over 116,500 retail outlets, including internet cafes, software stores, supermarkets, bookstores, newspaper stands, and convenience stores located throughout China. For more information, please visit Giant Interactive Group on the web at http://www.ga-me.com .
Safe Harbor Statement
Statements in this release contain "forward-looking" statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will," "expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements and among others, include our estimated total net revenues for the second quarter of 2009, the ability of ZT Online to attract players and extend its life cycle following changes to its monetization structure, anticipated benefits of our adjusted monetization structure for ZT Online, our ability to successfully commercially launch our new games, including King of Kings III, Empire Of Sports, ZT Online II and My Sweetie, our continued efforts to successfully operate and adjust features of our existing games, including introduction of expansion packs, the benefits of the Win@Giant game incubation program, the benefits of the reorganization of our research and development department, including the positive response and increased productivity from our employees, and our ability to continue to grow our business and build long-term shareholder value. These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of which, by their nature, are inherently uncertain and outside of our control. Our actual results and financial condition and other circumstances may differ, possibly materially, from the anticipated results and financial condition indicated in these forward-looking statements. Among the factors that could cause our actual results to differ from what we currently anticipate may include failure by ZT Online gamers to resume in-game spending or continue in-game spending at historical levels following the restructuring of the game's monetization model in the third quarter 2008, our ability to develop, purchase or license additional online games that are attractive to our players, our ability to develop and successfully launch expansion packs for our online games, our ability to adjust and enhance our online games to users' preferences to generate revenues, our dependence on one online game, which currently accounts for the majority of our historical net revenues, our ability to respond to competition, our ability to adjust to the current global economic crisis, our need to implement and maintain effective internal control over financial reporting, our limited operating history and unproven long-term potential of our online game business model, our uncertainties with respect to the PRC legal and regulatory environments and volatility in the markets we operate in. The financial information contained in this release should be read in conjunction with the consolidated financial statements and notes thereto included in our annual report on Form 20F for the fiscal year 2007, as filed with the Securities and Exchange Commission on June 18, 2008, and is available on the Securities and Exchange Commission's website at http://www.sec.gov . For additional information on these and other important factors that could adversely affect our business, financial condition, results of operations and prospects, see "Risk Factors" beginning on page 7 of our annual report for fiscal year 2007. Our actual results of operations for the first quarter 2009 are not necessarily indicative of our operating results for any future periods. Any projections in this release are based on limited information currently available to us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no obligation to update or revise these forward-looking statements, whether as a result of new information, future events or otherwise, after the date of this press release. Such information speaks only as of the date of this release
(1) Online games include ZT Online, ZT Online PTP, ZT Online Classic
Edition, and Giant Online.
For more information, please contact:
Investor Contact:
Rich Chiang, IR Manager
Giant Interactive Group Inc.
Tel: +86-21-6451-1258
Investor Relations (US):
Mahmoud Siddig, Director
Taylor Rafferty
Tel: +1-212-889-4350
Investor Relations (HK):
Ruby Yim, Managing Director
Taylor Rafferty
Tel: +852-3196-3712
Media Contact:
Michael Henson, Director
Taylor Rafferty
Tel: +1-212-889-4350
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED BALANCE SHEETS
Audited Unaudited Unaudited Unaudited
March 31, December 31, March 31, March 31,
2008 2008 2009 2009
(RMB) (RMB) (RMB) (US$)
ASSETS
Current assets:
Cash and cash
equivalents 5,834,952,767 1,696,272,856 2,140,894,601 313,321,518
Prepayments and
other current
assets 53,169,914 48,916,555 50,713,103 7,421,900
Accounts
receivable -- -- 614,094 89,873
Due from related
parties 6,329,175 -- -- --
Inventories 633,452 1,452,802 903,188 132,182
Deferred tax
assets 44,510,716 117,590,965 77,818,007 11,388,723
Short-term
investments 210,570,000 3,371,827,722 3,070,208,096 449,327,240
Total current
assets 6,150,166,024 5,236,060,900 5,341,151,089 781,681,436
Non-current
assets:
Property and
equipment, net 139,395,182 213,905,124 207,988,660 30,439,295
Intangible
assets, net 86,544,887 96,126,394 98,747,823 14,451,817
Available-for-
sale investment -- 450,006,853 460,968,657 67,463,106
Deferred tax
assets -- 6,324,526 6,762,138 989,644
Total
non-current
assets 225,940,069 766,362,897 774,467,278 113,343,862
Total assets
6,376,106,093 6,002,423,797 6,115,618,367 895,025,298
LIABILITIES AND
SHAREHOLDERS'
EQUITY
Current
liabilities:
Payables and
accrued
expenses 71,648,711 92,304,336 68,380,299 10,007,507
Tax payable 52,872,231 16,741,580 17,025,092 2,491,635
Advance from
distributors 74,783,911 86,619,404 66,891,012 9,789,549
Deferred revenue 399,712,872 403,130,278 403,920,349 59,114,044
Dividends
payable 571,075,107 -- 277,591,293 40,625,692
Unrecognized tax
benefits 30,911,888 4,812,724 5,275,364 772,053
Total current
liabilities 1,201,004,720 603,608,322 839,083,409 122,800,480
Non-current
liabilities
Deferred tax
liabilities -- 25,686,020 -- --
Total
liabilities 1,201,004,720 629,294,342 839,083,409 122,800,480
Commitments and
contingencies
Shareholders'
equity
Ordinary shares
(par value
US$0.0000002 per
share; 500,000,000
shares authorized
as at March 31,
2008, December 31,
2008 and March 31,
2009 respectively;
258,670,626 shares
issued and 239,757,426
shares outstanding at
March 31,2008,
263,110,626 shares
issued and 227,018,426
shares outstanding
at December 31, 2008,
263,110,626 shares
issued and 225,599,541
shares outstanding
at March 31, 2009) 411 417 417 61
Additional
paid-in capital 5,940,697,073 5,985,416,631 5,996,197,965 877,548,035
Statutory
reserves 43,890,273 43,890,273 43,890,273 6,423,374
Accumulated
other
comprehensive
income (212,947,338) (167,236,828) (166,005,942) (24,295,093)
Retained
earnings 850,068,974 1,625,004,920 1,579,244,278 231,123,575
Treasury stock
(1,446,608,020)(2,113,945,958)(2,176,792,033)(318,575,134)
Total
shareholders'
equity 5,175,101,373 5,373,129,455 5,276,534,958 772,224,818
Total
liabilities and
shareholders'
equity 6,376,106,093 6,002,423,797 6,115,618,367 895,025,298
GIANT INTERACTIVE GROUP, INC.
CONSOLIDATED CONDENSED STATEMENTS OF OPERATIONS AND COMPREHENSIVE INCOME
(UNAUDITED)
Three months ended
March 31, December 31, March 31, March 31,
2008 2008 2009 2009
(RMB) (RMB) (RMB) (USD)
Net revenue:
Online game 470,222,925 351,851,278 370,540,346 54,228,855
Overseas
licensing
revenue 1,367,439 1,221,708 2,890,463 423,021
Other revenue,
net -- 52,654 89,710 13,129
Total net
revenue 471,590,364 353,125,640 373,520,519 54,665,005
Cost of
services (50,799,032) (56,662,035) (59,649,488) (8,729,747)
Gross profit 420,791,332 296,463,605 313,871,031 45,935,258
Operating
(expenses)
income:
Research and
product
development
expenses (11,828,715) (25,185,542) (32,277,980) (4,723,906)
Sales and
marketing
expenses (64,871,743) (45,405,004) (30,248,358) (4,426,870)
General and
administrative
expenses (28,114,689) (41,824,995) (29,412,868) (4,304,595)
Government
financial
incentives 5,000,000 29,516,000 10,000,000 1,463,507
Total
operating
expenses (99,815,147) (82,899,541) (81,939,206) (11,991,864)
Income from
operations 320,976,185 213,564,064 231,931,825 33,943,394
Interest
income 53,763,142 41,258,109 26,067,320 3,814,972
Unrealized
(loss) income
on investment
held-for-
trading -- (300,493) -- --
Other income 2,602,967 791,245 5,732,693 838,984
Investment
income (loss) 1,171,241 -- (5,970,898) (873,845)
Income before
income tax
expenses 378,513,535 255,312,925 257,760,940 37,723,505
Income tax
(expenses)
benefits (39,861,327) 34,947,466 (25,869,377) (3,786,003)
Net income 338,652,208 290,260,391 231,891,563 33,937,502
Other
comprehensive
income (loss)
Unrealized
holding gains
(losses) -- (5,124,455) 10,961,804 1,604,268
Foreign
currency
translation (161,165,911) 72,407,789 (9,730,918) (1,424,127)
Total other
comprehensive
income (loss) (161,165,911) 67,283,334 1,230,886 180,141
Comprehensive
income 177,486,297 357,543,725 233,122,449 34,117,643
Earnings per
share:
Basic 1.38 1.26 1.03 0.15
Diluted 1.33 1.23 0.99 0.15
Weighted
average
ordinary
shares:
Basic 244,556,746 230,589,753 225,953,673 225,953,673
Diluted 253,845,788 236,878,192 233,704,160 233,704,160