omniture

Shanda Reports Third Quarter 2006 Results

Shanda Interactive Entertainment Limited
2006-11-10 12:30 1795

Net Revenues Grew 7.7% Over Q2 2006 to US$ 55.2 Million

-- Operating Income up 23.4% Over Q2 2006 to US $14.2 Million

SHANGHAI, China, Nov. 10 /Xinhua-PRNewswire/ -- Shanda Interactive

Entertainment Limited (Nasdaq: SNDA), or Shanda, a leading interactive

entertainment media company in China, today announced its unaudited financial

results for the third quarter ended September 30, 2006.

Summary of the Third Quarter 2006:

-- Total net revenues increased 7.7% quarter-over-quarter and decreased

12.6% year-over-year to RMB436.8 million (US$ 55.2 million).

-- Online game revenues, including MMORPGs and casual games, increased

9.4% quarter-over-quarter and decreased 6.6% year-over-year to RMB409.1

million (US$ 51.7 million).

-- Average monthly revenue per active paying account for MMORPGs increased

13.4% quarter-over-quarter to RMB51.6.

-- Operating income increased 23.4% quarter-over-quarter and decreased

25.7% year-over-year to RMB112.7 million (US$14.2 million).

-- Net income was RMB143.5 million (US$ 18.1 million), compared to net

income of RMB133.6 million in the second quarter of 2006 and RMB261.1

million in the third quarter of 2005. Earnings per diluted ADS were RMB

1.98 (US$ 0.26), compared to earnings per diluted ADS of RMB 1.86 in

the second quarter of 2006 and RMB 3.56 in the third quarter of 2005.

"Shanda posted solid third quarter results which were primarily driven by

growth in our MMORPG and casual game business over second quarter 2006

levels," said Tianqiao Chen, Chairman & Chief Executive Officer of

Shanda. "The continuous growth illustrates again that the new revenue model

is sustainable and scalable. We believe this new model has now justified

itself as an effective way to most efficiently discover and satisfy user

demands, extend the life cycle of games and build a sustainable community

experience for our interactive entertainment offerings. The successful

transition has once again proven that Shanda's core competence lies in its

operational ability to quickly address changing user demands. We are also

excited about the MMORPGs and casual games in our pipeline. In the fourth

quarter, we plan to commercially launch Dungeons & Dragons(R) Online in

addition to the launch of three new casual games including Kong-Fu Masters."

Financial Results (Preliminary Unaudited)

Net Revenues. In the third quarter of 2006, Shanda reported net revenues

of RMB436.8 million (US$ 55.2 million), representing a 7.7% increase compared

to RMB405.7 million in the second quarter of 2006 and a 12.6% decrease from

RMB499.7 million in the third quarter of 2005.

Online game revenues in the third quarter of 2006 increased 9.4% quarter-

over-quarter and declined 6.6% year-over-year to RMB409.1 million (US$51.7

million). Total peak concurrent users for all Shanda games in commercial

service in the third quarter of 2006 decreased 8.0% to 2.06 million from 2.24

million in the second quarter of 2006. The sequential decline of peak

concurrent users was primarily due to the launch of a larger-scale campaign

to combat robot-cheating programs in our MMORPGs in the third quarter to

improve the integrity of the game experience as well as reduce server leasing

and maintenance costs.

Revenues from MMORPGs in the third quarter of 2006 increased 9.1% quarter-

over-quarter and were flat year-over-year at RMB332.3 million (US$42.0

million), accounting for 76.1% of total revenues. The sequential growth in

MMORPGs revenues is primarily due to increased revenues from Mir II and

Magical Land, as well as initial contributions from ArchLord.

The number of active paying accounts for MMORPGs was 2.14 million in the

third quarter of 2006, compared to 2.23 million in the second quarter of

2006. The reduction in active paying accounts was primarily caused by the

implementation of anti-robot-cheating techniques to improve game experience

and reduce operating costs. Average monthly revenue per active paying account

for MMORPGs increased to RMB51.6 in the third quarter of 2006 from RMB45.5 in

the second quarter, due to increased consumption of in-game premium features.

In the third quarter, Shanda continued to improve upon its virtual shopping

malls and value-added services.

Revenues from casual games in the third quarter of 2006 increased 10.7%

quarter-over-quarter and decreased 27.9% year-over-year to RMB76.8 million

(US$9.7 million). The sequential increase in revenues from casual games was

primarily due to the improved performance of Maple Story, BNB, and GetAmped,

as well as seasonality related to the summer holiday during this quarter.

Shanda's other revenues in the third quarter of 2006 decreased 12.5%

quarter-over-quarter and 55.1% year-over-year to RMB27.7 million (US$3.5

million). The sequential decrease was primarily due to a seasonal decline in

EZ Products sales in the third quarter of 2006.

Gross Profit.

Gross margin was 56.2% in the third quarter of 2006, down from 56.5% in

the second quarter of 2006 and 68.9% in the third quarter of 2005.

Income from Operations.

Operating income for the third quarter of 2006 was RMB112.7 million

(US$14.2 million), representing a 23.4% increase compared to RMB91.3 million

in the second quarter of 2006 and a 25.7% decrease compared to RMB151.7

million in the third quarter of 2005. Operating margin was 25.8% in the third

quarter of 2006, compared to 22.5% in the second quarter of 2006 and 30.4% in

the third quarter of 2005. The sequential improvement of operating margin

resulted from higher revenues as well as lower operating expenses. The

decrease in operating expenses was mainly due to the decline of EZ initiative

research & development expenses and the reduction in sales & marketing

expenses caused from further budget control, partially offset by increase in

share-based compensation and provisions for doubtful debts. Share-based

compensation was up from RMB6.1 million in the previous quarter to RMB10.9

million (US$1.4 million) in the third quarter of 2006, as new stock options

were issued at the end of June 2006.

Other Income.

In the third quarter of 2006, Shanda reported other income of RMB47.8

million (US$6.0 million), representing a decrease of 3.1% from RMB49.4

million in the second quarter of 2006 and a decrease of 46.3% from RMB89.1

million in the third quarter of 2005. Other Income primarily consists of

government financial incentives of RMB 29.1 million (US$ 3.7 million)

received in the third quarter of 2006 and a foreign exchange gain of RMB 20.9

million (US$ 2.6 million).

Net Income.

In the third quarter of 2006, Shanda had net income of RMB143.5 million

(US$18.1 million), compared to net income of RMB133.6 million in the second

quarter of 2006 and RMB261.1 million in the third quarter of 2005. Earnings

per diluted ADS were RMB 1.98(US$ 0.26), compared to earnings per diluted ADS

of RMB 1.86 in the second quarter of 2006 and RMB 3.56 in the third quarter

of 2005.

The conversion of Renminbi (RMB) into U.S. dollars in this release is

based on the noon buying rate in The City of New York for cable transfers in

Renminbi per U.S. dollar as certified for customs purposes by the Federal

Reserve Bank of New York as of September 30, 2006, which was RMB7.9087 to

US$1.00. The percentages stated in this press release are calculated based on

the RMB amounts.

Recent Business Highlights

On September 7, Shanda, its affiliated company Interjoy Technology Ltd.

and the Chinese Academy of Sciences' Institute of Automation announced they

will work closely together to establish a Digital Interactive Entertainment

Laboratory, or the Lab, to develop the latest digital interactive

entertainment technology. In addition to continuously providing healthy and

customized intelligent interactive games for Shanda's home entertainment

platform, the Lab will also focus on the application of digital interactive

entertainment technologies and will train Masters and doctorate students as

well as employees from Shanda's research and development department.

On October 26, 2006, Shanda announced that it entered into an agreement

with JoyChina, a leading Chinese game developer headquartered in Beijing, for

an exclusive license to operate a 3D advanced casual game entitled Kong-Fu

Masters globally excluding Hong Kong and Taiwan. Kong-Fu Masters, which is

expected to enter open-beta testing by end of 2006, is a martial arts

fighting game featuring a cast of well-known characters from Chinese folklore

and history including the Monkey King and Mulan, and brings users a new level

of visual sophistication and dynamic gameplay.

On November 6, 2006, Shanda announced that it has entered into an

agreement with Citigroup Global Markets Inc. for the sale by Shanda of an

aggregate of 3,703,487 ordinary shares of SINA Corporation representing an

aggregate net proceeds of approximately US$ 99,105,312. The sale of the SINA

shares was completed on November 9, 2006. Following the sale, Shanda will

continue to hold 6,118,278 SINA shares, representing approximately 11.4% of

the issued and outstanding share capital of SINA based on information

furnished by SINA in their public filings.

Other News

At Shanda's annual general meeting of shareholders held on October 25,

2006, the Company's shareholders elected nine directors to its Board. The

elected directors include six prior directors and three new directors. Each

director will hold office until the next annual general meeting of

shareholders. The three new directors are Qunzhao Tan, Yong Zhang and Bruno

Wu. Haibin Qu, Shujun Li and W. Mark Evans retired from their positions as

directors.

Conference Call

Shanda's management team will host a conference call today at 8:00 p.m.

Eastern Time, corresponding with November 10, 2006, at 9:00 a.m. Beijing/Hong

Kong time, to present an overview of the company's financial performance and

business operations. To participate in the live call, U.S. callers should

dial 888-371-9318 and international callers should dial 973-935-2986. The

pass code for the live call is 8041452. A live webcast of the presentation

will be available at the company's corporate website at http://www.snda.com .

A replay of the conference call will be available until November 16,

2006, at midnight ET. The dial-in number for calls placed in the U.S. is 877-

519-4471 and 973-341-3080 for calls placed outside of the U.S. The pass code

for the replay is 8041452.

Safe Harbor Statement

This announcement contains forward-looking statements that are based on

current expectations, assumptions, estimates and projections about the

companies and the industry. All statements other than statements of

historical fact in this announcement are forward-looking statements,

including but not limited to the statements regarding the commercial launch

of Dungeons & Dragons(R) Online and the launch of Kong-Fu Masters and two

additional casual games in the fourth quarter of 2006, results yielded by the

cooperation between the three parties and statements regarding the date open-

beta testing of Kong-Fu Masters is expected to begin. These forward-looking

statements involve various risks and uncertainties. Although the companies

believe that their expectations expressed in these forward-looking statements

are reasonable, they cannot assure you that their expectations will turn out

to be correct. Important risks and uncertainties could cause actual results

to be materially different from expectations include but not limited to the

risk that there are delays in the localization and/or development of the

MMORPGs and casual games Shanda intends to release in 2006, the risk that

such MMORPGs and casual games are not well received by users in China, the

risk that the cooperation fails to yield the intended results, the risk that

the results fail to be commercialized or the commercialized results fail to

meet the expectations of end users, the risk that open-beta testing of Kong-

Fu Masters is delayed and the risks set forth in Shanda's filings with the

U.S. Securities and Exchanges Commission, including Shanda's annual report on

Form 20-F.

About Shanda Interactive Entertainment Limited

Shanda Interactive Entertainment Limited (Nasdaq: SNDA) is a leading

interactive entertainment media company in China. Shanda offers a portfolio

of diversified entertainment content including some of the most popular

massively multi-player and casual online games in China, along with online

chess and board games, network PC games and a variety of cartoons, literature

works and music. Shanda's interactive entertainment platform attracts a large

and loyal user base, of which more and more is coming from homes. Each user

can interact with thousands of others and enjoy the interactive entertainment

content that Shanda provides. Interaction enriches your life. For more

information about Shanda, please visit http://www.snda.com .

SHANDA INTERACTIVE ENTERTAINMENT LIMITED

CONSOLIDATED BALANCE SHEET

(in thousands)

As of As of

December 31, September 30,

2005 2006

RMB RMB US$

(audited) (unaudited) (unaudited)

ASSETS

Current assets:

Cash and cash equivalents 949,622 1,072,765 135,644

Restricted cash 150,779 5,551 702

Short-term investment 126,360 150,132 18,983

Marketable securities 1,933,674 1,963,823 248,312

Accounts receivable 81,127 36,874 4,662

Inventories 28,481 6,409 810

Due from related parties -- 4,000 506

Deferred licensing fees and

related costs 24,067 26,887 3,400

Prepayments and other current assets 41,085 29,727 3,759

Deferred tax assets 17,125 13,473 1,703

Total current assets 3,352,320 3,309,641 418,481

Investments in affiliated companies 328,582 321,970 40,711

Property, equipment and software 258,352 272,443 34,449

Intangible assets 212,315 202,928 25,659

Goodwill 245,092 493,564 62,408

Long-term deposits 2,863 2,270 287

Long-term prepayments 18,158 89,048 11,259

Other long-term assets 52,771 17,130 2,166

Total assets 4,470,453 4,708,994 595,420

LIABILITIES

Current liabilities:

Accounts payable 65,390 45,734 5,783

Licensing fees payable 18,158 18,788 2,376

Taxes payable 37,045 42,036 5,315

Deferred revenue 172,455 207,555 26,244

Licensing fees payable to a

related party 13,830 46,669 5,901

Due to related parties 3,040 3,044 385

Acquisition related obligation 158,430 10,402 1,315

Other payables and accruals 141,552 134,656 17,026

Total current liabilities 609,900 508,884 64,345

Convertible debt 2,219,305 2,174,893 275,000

Total liabilities 2,829,205 2,683,777 339,345

Minority interests 3,389 2,961 375

Shareholders' equity

Ordinary shares 11,751 11,827 1,495

Additional paid-in capital 1,397,092 1,445,114 182,725

Statutory reserves 87,619 94,138 11,903

Deferred share-based

compensation (3,595) -- --

Accumulated other comprehensive

gain 30,182 73,986 9,355

Retained earnings 114,810 397,191 50,222

Total shareholders' equity 1,637,859 2,022,256 255,700

Total liabilities and

shareholders' equity 4,470,453 4,708,994 595,420

SHANDA INTERACTIVE ENTERTAINMENT LIMITED

CONSOLIDATED STATEMENTS OF OPERATIONS

(in thousands, except for share and per share data)

For the three months period ended,

September 30, June 30, September 30,

2005 2006 2006

RMB RMB RMB US$

(unaudited) (unaudited) (unaudited) (unaudited)

Net revenues

MMORPG 331,467 304,646 332,292 42,016

Casual game 106,633 69,439 76,845 9,716

Others 61,565 31,567 27,632 3,494

Total net revenues 499,665 405,652 436,769 55,226

Cost of services

Ongoing licensing fees for

online games (70,303) (67,676) (82,242) (10,399)

Amortization of upfront

licensing fees (12,164) (11,791) (13,310) (1,683)

Server leasing and

maintenance fees (22,963) (25,515) (24,273) (3,069)

Salary and benefits (12,122) (12,647) (13,441) (1,699)

Depreciation of property,

equipment and software (11,526) (12,870) (13,310) (1,683)

Others (26,216) (45,949) (44,741) (5,657)

Total cost of services (155,294) (176,448) (191,317) (24,190)

Gross profit 344,371 229,204 245,452 31,036

Operating expenses

Product development (46,122) (46,855) (35,965) (4,548)

Sales and marketing (78,273) (39,168) (31,860) (4,028)

General and administrative (68,249) (51,862) (64,953) (8,213)

Total operating expenses (192,644) (137,885) (132,778) (16,789)

Income from operations 151,727 91,319 112,674 14,247

Interest income 6,893 5,510 5,863 741

Amortization of convertible

debt issuance cost (4,798) (4,383) (4,402) (557)

Investment income 400 1,196 141 18

Other income, net 89,120 49,358 47,832 6,048

Income before income tax

expenses, equity in loss of

affiliates and minority

interests 243,342 143,000 162,108 20,497

Income tax expenses 18,623 (2,077) (15,877) (2,007)

Equity in loss of affiliates (1,425) (7,431) (2,909) (368)

Minority interests 599 90 203 26

Net income 261,139 133,582 143,525 18,148

Earnings per share:

Basic 1.83 0.94 1.00 0.13

Diluted 1.78 0.93 0.99 0.13

Earnings per ADS:

Basic 3.66 1.88 2.00 0.26

Diluted 3.56 1.86 1.98 0.26

Weighted average ordinary shares

outstanding:

Basic 142,469,921 142,430,444 142,903,595 142,903,595

Diluted 147,094,084 144,231,071 144,732,342 144,732,342

Weighted average ADS

outstanding:

Basic 71,234,961 71,215,222 71,451,798 71,451,798

Diluted 73,547,042 72,115,536 72,366,171 72,366,171

Source: Shanda Interactive Entertainment Limited
collection