omniture

Artificial Life Reaches 58 Million Mobile Apps and Games Downloads

2011-04-06 19:29 1437

HONG KONG and LOS ANGELES, April 6, 2011 /PRNewswire-Asia/ -- Artificial Life, Inc., (OTC BB: ALIF), today revealed its current title sales, download numbers, and key ranking statistics for smart phone and feature phone apps.

As of March 31, 2010, Artificial Life (ALIF)'s accumulated number of downloads now exceeds 58 million. This number includes downloads from iPhone/iPod touch and iPad, Android, Windows Phone 7, and Java title sales.

Artificial Life has produced and released 36 applications for iPhone, iPod touch and iPad. The top title has been downloaded over 7.45 million times, with the second and third most popular titles receiving 3.63 million and 3.61 million downloads each. On average, each game developed by Artificial Life has received over 766,000 downloads.

Paid iPhone games were sold for between USD 0.99 and USD 4.99 with an average price per game of USD 1.43. All new games released have achieved Top 100 or higher download rankings in their categories.

Artificial Life's games have reached the #1 spot on the Apple App Store Top Charts in over 74 countries or 83% of all the offered countries and have gained frequent mentions in specialized App Store sections such as "New and Noteworthy" and "What We're Playing".

The Company continues to gain favorable results from penetrating the ever-growing iPad market. For instance, since the launch of the Linkin Park 8-Bit Rebellion! iPad Edition in April 2010, the game has firmly remained in the US Top 20 of the Paid Music App chart and has placed as a Top 10 paid iPad app in many countries around the world including Australia, Russia, Denmark, Germany and Finland, among others. The Company's iPad games have also remained in the Top 50 overall paid app charts many months after their initial releases. The highly popular iPhone games Amateur Surgeon, Red Bull Racing Challenge, and iSink U have all been ported onto the iPad platform with enhanced features and gameplay. GluCoMo™, Artificial Life's healthcare iPhone application for monitoring and coaching diabetes patients, has been well received by iPad users and is enjoying positive results with the achievement of being in the US Top 50 Healthcare & Fitness Apps.

Among the 36 produced iPhone titles, 26 are based on licensed and branded intellectual property from a variety of licensors while 10 titles are based on Artificial Life's proprietary IP. The games have been sold in a total of 90 countries worldwide. The distribution of game downloads by region is: 43% in North America, 34% in Europe and Africa, 18% in Asia Pacific, 3% in Latin America and 2% in the Middle East. The Top 5 countries in terms of download numbers are: United States, United Kingdom, France, Germany, and Canada (with 39%, 10%, 5%, 5% and 4% of downloads respectively).

Currently, Artificial Life offers 18 applications free to play, 2 games with in-app purchase and 3 applications with in-app advertisements.

"By reaching the nearly 60 million download milestone, 2011 has started off strongly for Artificial Life, and we will build on the momentum generated in Q1. Our creative team has many more ideas and concepts for the remainder of the year and is working diligently to deliver even more high quality, innovative games and apps to our customers," said Eberhard Schoneburg, CEO of Artificial Life, Inc.

iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the US and other countries. App Store is a service mark of Apple Inc. Android is a trademark of Google Inc. Use of this trademark is subject to Google Permissions.

About Artificial Life, Inc.

Artificial Life, Inc. has been a pioneer in artificial intelligence and mobile technology since its inception in Boston in 1994. We are a public US corporation (OTC BB: ALIF) with listing on the Frankfurt Stock Exchange (Frankfurt: AIF.F; Xetra: AIF.DE) and headquarters and production center in Hong Kong. We have additional offices in Berlin, Germany (EMEA headquarters) and Tokyo, Japan and Santa Monica, USA. Currently our main business areas are: high quality (3D) interactive (massive multiplayer) mobile games, mobile participation television, mobile business applications, our powerful mobile commerce technology platform OPUS-M™ and our green IT solutions provided by Green Cortex, Inc. We have won many industry awards for our outstanding technology and products. 

Facebook:http://www.botme.com/ref/alife-fb
Twitter:http://twitter.com/alifegames
MySpace:http://www.myspace.com/artificial_life_inc
Youtube:http://www.youtube.com/user/alifegames 

Forward-Looking Statements:

This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Such forward-looking statements include, without limitation, statements regarding our future results of operations, financial condition and business prospects. In some cases, you can identify forward-looking statements by terminology such as "may", "will", "should", "expect", "intend", "plan", "anticipate", "believe", "estimate", "predict", "potential", "continue" or the negative of these terms or other comparable terminology. Although such statements are based on our own information and information from other sources we believe to be reliable, you should not place undue reliance on them. These statements involve risks and uncertainties, and actual market trends or our actual results of operations, financial condition or business prospects may differ materially from those expressed or implied in these forward looking statements for a variety of reasons. Potential risks and uncertainties include, but are not limited to, our ability to obtain additional funding to operate and grow our business; the unproven potential of our mobile gaming business model; changing consumer preferences and uncertainty of market acceptance of our products; timely adoption and availability of 3G mobile technology; market acceptance for use of mobile handheld devices to play the interactive games; unpredictable mobile game development schedules; our reliance on a relatively small number of brands; our ability to license brands from others; our dependence upon resellers and telecommunication carriers and operators to distribute our products; our ability to successfully develop, introduce, and sell new or enhanced products in a timely manner; and the timing of new product announcements or introductions by us or by our competitors. For additional discussion of these risks and uncertainties and other factors, please see the documents we file from time to time with the Securities and Exchange Commission, including our Annual Report on Form 10-KSB filed on March 16, 2010. We assume no obligation to update any forward-looking statements, which apply only as of the date of this press release.

For more information on ARTIFICIAL LIFE, INC., please contact:

Artificial Life IR and PR Contact:
Adeline Law
Tel: (+852) 3102 2800
ir@artificial-life.com 
Source: Artificial Life, Inc.
collection