SHANGHAI, Aug. 8, 2011 /PRNewswire-Asia/ -- Today UltiZen Games Limited Shanghai (Headquarters: China Shanghai; CEO: Lan Haiwen; "UltiZen"), a leading China browser and smartphone game developer and publisher announced the alliance with GREE, Inc. (Headquarters: Minato-ku, Tokyo; Founder and Chief Executive Officer: Yoshikazu Tanaka; Listed in the First Section of Tokyo Stock Exchange; Code: 3632; "GREE").
GREE aspires to offering the "No.1" community service which is widely utilized by the people all over the world by providing good quality contents to more users through the social game platforms for smartphones.
Under such circumstances, with the purpose of strengthening GREE's developing ability of good quality contents and social games, GREE has formed a business collaboration with UltiZen which has bases in Shanghai, Beijing, and Tokyo and deploys the game development service. And today, both companies have entered into an agreement to acquire some of the shares of capital stock of UltiZen for further business collaboration and strengthening the relationship with UltiZen.
"We are very excited to align with GREE, the world leading mobile social network service provider," said Lan Haiwen, chief executive officer at UltiZen. "The alliance opens an over 100 million user-based mobile social network for UltiZen to develop creative and interesting smartphone contents for. After GREE being the shareholder of UltiZen, the partnership between GREE and UltiZen could be even more fruitful."
About UltiZen Games Limited
Founded in 2005, UltiZen Games is one of China's largest browser and smartphone game development and publishing companies. UltiZen is also the creator of the U-Pal web game platform for the Chinese market, as well as the leading art outsourcing provider. In 2008, Red Herring named UltiZen one of the most innovative private technology companies with its Global 100 award. UltiZen currently has 450 employees including studios in Shanghai, Beijing and Tokyo.
About GREE, Inc.
GREE provides Japan's leading mobile social networking service, and is at the forefront of mobile technology. With over 26 million users, GREE was ranked as Japan's fastest-growing tech company by Deloitte Touche Tohmatsu in 2010. GREE is expanding globally, and acquired OpenFeint to enter the global market. Combined, the two networks reach over 130 million players and offer over 6,000 games. GREE aims to build the best mobile social gaming ecosystem for users and developer worldwide.